tooltipVisible = true} onmouseleave={() => tooltipVisible = false} >
{info.icon}
{info.label} {#if score !== null && score !== undefined}
({(score * 100).toFixed(0)}%)
{/if} {#if showTooltip && tooltipVisible}
{info.icon} {info.label}
{info.beschreibung}
Beispiel: {info.beispiel}
{#if info.score_range}
Score: {info.score_range[0]}–{info.score_range[1]}
{/if}
{/if}